![]() ![]() The level design, meanwhile, is what I think sets Shadow Blade apart from other action platformers. Shadow Blade also runs pretty smooth at a decent framerate, which helps makes the responsive controls work well. ![]() The game’s environments, ranging from a Ninja dojo to a Bladerunner-inspired city backdrop to a serene mountainous region simply look great and add a lot of personality. Supplementing Shadow Blade’s excellent controls is an impressive art style and great level design. Granted, there aren’t too many moves for your ninja, but Shadow Blade does a great job of teaching you to combine them to nail more complicated levels. After a few levels of practice, jumping, attacking and gliding through the air via a combination of simple taps and swipes became almost second nature. While the virtual controls are responsive enough, I was really impressed with the gesture controls. Players have the option of two schemes: virtual buttons or gesture based. True, with its level-based gameplay and three-star system, Shadow Blade doesn’t offer anything particularly innovative, but its attention to streamlined controls and emphasis on level balance still make it a highly enjoyable game worth checking out.Īn action-platformer is only as good as its controls, and Shadow Blade are really well done. ![]() In this regard, it succeeds pretty well in creating a focused experience perfectly suited for iOS devices. Dead Mage’s Shadow Blade ($1.99) has one thing on its mind: fast-paced Ninja action with a healthy dose of platforming. ![]()
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